CXM0P = $00
Collision Bits for Missile 0 to Players
READ | Name | D7 | D6 | D5 | D4 | D3 | D2 | D1 | D0
|
$00 | CXM0P | M0P1 | M0P0 |
Bits D5 - D0 are indeterminate (not driven by hardware) and should not be used.
Collision Bits
M0P1 D7 | 1 = Missile 0 and Player 1 collision | ||||||||
M0P0 D6 | 1 = Missile 0 and Player 0 collision |