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CXM0P

CXM0P = $00

Collision Bits for Missile 0 to Players

READName
D7
D6
D5
D4
D3
D2
D1
D0
$00CXM0P
M0P1
M0P0
X
X
X
X
X
X

Bits D5 - D0 are indeterminate (not driven by hardware) and should not be used.

Collision Bits

M0P1
D7
1 = Missile 0 and Player 1 collision
M0P0
D6
1 = Missile 0 and Player 0 collision