This address controls reflection (mirroring) of player graphics data.
D7 | D6 | D5 | D4 | D3 | D2 | D1 | D0
| ||
$0B | REFP0 | · | · | · | · | REF | · | · | ·
|
$0C | REFP1 | · | · | · | · | REF | · | · | · |
Reflect Player
To display a mirror image (reflection) instead of the original figure, write a 1 to D3 of the one bit reflection register (REFP0, REFP1). A 0 written to these registers restores the original figure.
REF D3 | Function | ||||||||
0 | Do not reflect player. D7 of GRP on left | ||||||||
1 | Reflect player; D7 of GRP on right |
Related
see TIA